Concerning 7 Days to Die

So recently I’ve really gotten back into computer gaming, especially with the release of the new 7 Days to Die build. For anyone unfamiliar with the title, 7 Days is a game in which you, and perhaps some friends, attempt to survive in a random or pre-generated world full of zombies. I’ll admit that this one scratches my survival itch a lot more than Minecraft ever did, without being, more or less, focused on PvP like DayZ or Rust. So it’s co-op, huzzah! The game allows you to modify structures you find in the world to make them more suitable, or build an entirely new one from scratch. I find converting buildings to be more fun. It takes less time and makes it feel more like a proper zombie apocalypse.

Every character has hunger, thirst and temperature, all of which have to be regulated or you will die. Early game this has meant scavenging through buildings, with the pack at our heels, looking for tins of soup and dog food. Killing zombies can also be quite fruitful once you get the hang of it. Though by far the best way we found of getting food was farming. We set up shop in a small fishing hut next to a lake. The choice was obvious for us when we came across it. An easy supply of water, a building made of metal. It also has the added bonus of an easy escape; zombies can’t swim you see, but we can. Usually in the game, zombies walk during the day and run at night. We didn’t really like this feature, though I can see why some people would. So instead the options menu allowed us to make them walk all the time. To counteract this obvious plummet in difficulty, we increased the amount of zombies that spawn at all times by fifty-percent. Hordes became much more horde-like.

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