Grab Your Lantern, Adventure Awaits!
Warhammer Quest si the classic adventure game by Games Workshop. Recently, Games Workshop annouced that they would be continuing their re-releases of Warhammer Quest with Shadows Over Hammerhal. With that in mind, I thought it’d be nice to have a look at where Warhammer Quest started, as well as reflect on my own personal experiences of it.
The original Warhammer Quest was released in 1995. I was too young at the time to have played it then. I have since however, procured a copy. The original Warhammer Quest gets a lot of love from older gamers and from my experience with the game, that love does not fall completely down to nostalgia. It really is a great game. You and your fellow players create a party of heroes; elf, wizard, dwarf and barbarian and set off on your quest. Several expansions did add extra character options and anyone looking to get hold of copy shouldn’t ignore those. The game does support the use of a game master but does not use one by default. Instead it uses a series of esoteric rules, cards and tables to allow you and your friends to go on a quest in a fully co-operative way. You explore the dungeon together, placing down the rooms one by one and finding out what horrors or treasures lie down each passage and within each chamber.

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