Mordheim Miniatures: Witch Hunters

Witch Hunters and Warrior Priests

For those of you unfamiliar with Mordheim, let me enlighten you. Mordheim is an out-of-print skirmish game by Games Workshop. It is set in the Warhammer Fantasy setting in a ruined city called Mordheim. The city was destroyed when a  two tailed comet crashed into it for the perceived immoral behaviour of its citizens. Those not killed in the initial impact either fled or died a most terrible death during the time that followed. The city became overrun with monsters and heretics seeking the valuable wyrdstones that the comet was made from. For those regulars out there, this article on witch hunters will be similar to my previous budget builds guide and contain links where relevant.

The game was very popular but got stomped like all other specialist games by Games Workshop and now holds what can only be considered a strong cult following. Mordheim still has a very active player base that are constantly coming up with new ways to enjoy this classic, from new warbands to inventive novel scenarios.

However, without official support, sourcing all the models can be a pain, especially if you aren’t into your wargames as much as I am. This guide aims to gather together a collection of miniatures for each of the models in the Witch Hunter warband list, hopefully in an effort to save budding young witch hunters the effort of having to trawl the internet themselves trying to find obscure bits and pieces.

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Resource: Warhammer Quest Outdoors Rules

You Won’t Be Needing That Lantern Anymore…

I recently wrote about my experiences playing this great and glorious co-operative dungeon crawler. A few months ago I started writing a branching, narrative campaign for Warhammer Quest. It is based loosely on the second Gotrek and Felix novel, Skavenslayer and allows players to make decisions about their next steps in terms of the story. In addition, certain scenarios have definitive pass and fail endings which can further alter the course of the narrative. While writing it, I realised that I needed comprehensive, but generic rules for adventuring outdoors. Behold! Below is a link to some unofficial rules that I made and have used several times for Warhammer Quest. They are designed to be as simple as possible and are meant to allow you to explore outdoors locations. They retain much of same things as normal Warhammer Quest, simply re-written to fit an outdoor setting. I hope you have as much fun with them as I have. Many of the events have stayed more or less exactly how they are in the dungeon environment, having just been reworded so that they make sense outdoors.

The-Gathering-Storm-by-Daarken-41

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Resource: GURPS Space Navy Careers

Here are a few quick builds and lenses to help you quickly create a naval character for a sci-fi space opera setting. The reason posts have been a bit light recently is because of the Salute wargaming convention this weekend so I’ve been preparing for that. Will post more soon. I hope you find these useful to your game; like anything for GURPS they can be used to make PCs and NPCs. Game on.

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Resource: GURPS Ship, Acheron Class

Dear all gamers and germs. So I run a GURPS campaign on and off using a homebrew universe. One of the campaigns set in this world was the crew of the Leviathan. A band of mercenaries and smugglers aboard an Acheron class ship. The ship is small and reasonably fast with good ship-to-ship attacks. I know that to anyone who plays a GURPS sci-fi game that making ships can be a massive pain so I thought I’d start sharing some of my groups efforts here. Below is all the statistics you need to be able to use an Acheron class in your GURPS games, enjoy.
Ship Class: Acheron
Tonnage: 3000t
Streamlined: Yes

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