Unearthing the Vault

One more delve. One more torch left.

It seems that I have left this blog by the wayside, which is a shame. The commitments of work have endowed me with a dearth of time over the past few years and the endless the lack of compulsion to write anything here has compounded this. However, it seems that given the circumstances of The Plague and the extra time it has given me that I should like to post some more things here, which have always been little more than a random assemblage of my interests without much forethought or care.

Clement Atlee once said of the final volume of Churchill’s A History of the English Speaking Peoples that it should have been entitled ‘Things From History that I find Interesting’ due it’s random and unfocused content. He had a point, but so did Churchill and his animus infests this sort of blog like the wriggling necromantic magic in your common garden variety zombie. Though ‘Things About Tabletop Gaming that I Find Interesting’ might be better for me.

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Retro Feature: Warhammer Dark Shadows

Dark Shadows Over Albion

Today we will take another walk down memory lane. Let us take a look at Dark Shadows, a campaign that ran for Wahammer Fantasy Battles during its 6th Edition. The primary focus of Dark Shadows is the rain-lashed isle of Albion. Albion up to this point in the history of the game had been a semi-mythical isle that sat in the sea beyond Brettonia, its location being analogous to the British Isles and much of the additional material found in the supplement is based pre-invasion Roman perspectives of Britain.

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Mordheim Miniatures: Witch Hunters

Witch Hunters and Warrior Priests

For those of you unfamiliar with Mordheim, let me enlighten you. Mordheim is an out-of-print skirmish game by Games Workshop. It is set in the Warhammer Fantasy setting in a ruined city called Mordheim. The city was destroyed when a  two tailed comet crashed into it for the perceived immoral behaviour of its citizens. Those not killed in the initial impact either fled or died a most terrible death during the time that followed. The city became overrun with monsters and heretics seeking the valuable wyrdstones that the comet was made from. For those regulars out there, this article on witch hunters will be similar to my previous budget builds guide and contain links where relevant.

The game was very popular but got stomped like all other specialist games by Games Workshop and now holds what can only be considered a strong cult following. Mordheim still has a very active player base that are constantly coming up with new ways to enjoy this classic, from new warbands to inventive novel scenarios.

However, without official support, sourcing all the models can be a pain, especially if you aren’t into your wargames as much as I am. This guide aims to gather together a collection of miniatures for each of the models in the Witch Hunter warband list, hopefully in an effort to save budding young witch hunters the effort of having to trawl the internet themselves trying to find obscure bits and pieces.

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Resource: Warhammer Quest Outdoors Rules

You Won’t Be Needing That Lantern Anymore…

I recently wrote about my experiences playing this great and glorious co-operative dungeon crawler. A few months ago I started writing a branching, narrative campaign for Warhammer Quest. It is based loosely on the second Gotrek and Felix novel, Skavenslayer and allows players to make decisions about their next steps in terms of the story. In addition, certain scenarios have definitive pass and fail endings which can further alter the course of the narrative. While writing it, I realised that I needed comprehensive, but generic rules for adventuring outdoors. Behold! Below is a link to some unofficial rules that I made and have used several times for Warhammer Quest. They are designed to be as simple as possible and are meant to allow you to explore outdoors locations. They retain much of same things as normal Warhammer Quest, simply re-written to fit an outdoor setting. I hope you have as much fun with them as I have. Many of the events have stayed more or less exactly how they are in the dungeon environment, having just been reworded so that they make sense outdoors.

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Retro Feature: Warhammer Quest

Grab Your Lantern, Adventure Awaits!

Warhammer Quest si the classic adventure game by Games Workshop. Recently, Games Workshop annouced that they would be continuing their re-releases of Warhammer Quest with Shadows Over Hammerhal.  With that in mind, I thought it’d be nice to have a look at where Warhammer Quest started, as well as reflect on my own personal experiences of it.

The original Warhammer Quest was released in 1995. I was too young at the time to have played it then. I have since however, procured a copy. The original Warhammer Quest gets a lot of love from older gamers and from my experience with the game, that love does not fall completely down to nostalgia. It really is a great game. You and your fellow players create a party of heroes; elf, wizard, dwarf and barbarian and set off on your quest. Several expansions did add extra character options and anyone looking to get hold of copy shouldn’t ignore those. The game does support the use of a game master but does not use one by default. Instead it uses a series of esoteric rules, cards and tables to allow you and your friends to go on a quest in a fully co-operative way. You explore the dungeon together, placing down the rooms one by one and finding out what horrors or treasures lie down each passage and within each chamber.

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Concerning Budget Builds

A Kingdom of Men on the Cheap

One of the biggest things that puts people of wargaming is the cost. But it doesn’t have to be like that. I’m here today to show you how you can build a 1500 point Kingdoms of Men army for Kings of War for £101 that is adaptable and completely playable, with the extra option of painting it up. With no official models for this army, it can be daunting for a new player to approach this faction, especially if they have little experience of the hobby as a whole. Below is the army list I will be working on. I believe it is reasonably well balanced for the tabletop and you should have no problem in using it yourself, even if you are a newcomer to the game.

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Review: Warhammer Graphic Novels

Games Workshop announced last year that they would be republishing three of the most cherished Warhammer Fantasy graphic novel compilations. Of course I immediately got hold of three of all three and gave them a read. The three lucky enough to get selected were Condemned by Fire, Forge of War, and Crown of Destruction. Below is my look at each in turn.

Condemned by Fire

Rapier and Pistol in the Grim World of Warhammer

The graphic novel was written by Dan Abnett.  I’d never actually had the pleasure of giving it a read, which is strange, seen as I absolutely love Warhammer’s witch hunters. The basic plot sees Magnus Gault, a witch hunter of the Order of the Silver Hammer tracking down a heretic called Magister. Now, anyone who follows this blog will now that I love witch hunters. So this one had to be good. The blasphemous wretch is hunting eventually seeks refuge in a forgotten village called Loughville which Magnus is warned is the site of some foul sorcerous evil. Being the hardened witch hunter, he decides to go to Loughville to finish off Magister, only to realise that the place has been taken over by worshippers of Nurgle, the father of Decay. Magister has been killed by their unholy diseases and they attempt to inflict the same fate on Gault. He breaks free and through guile and wit overcomes them and sees them all blown to pieces. He then realisesBLPROCESSED-condemned-5.jpg that the chaos taint was spread in the water. This causes him to then begin tracking the river back to its source. The story then becomes and episodic adventure with Gault moving from place to place overcoming enemies using his rapier, pistol and sheer Sigmarite faith. He meets two companions along the way. The first Franz Vogel, an imperial Greatsword of the Averland province. The second is Vargni Valnirsson, a dwarf. While I really enjoyed watching Vogel and Gault beat up various enemies together, I feel that Vargni was introduced too late in the book for me to feel any significant attachment to him. The plot is reasonably predictable as is to be expected of anything to do with Warhammer. It does however, allow itself a few twists and turns, including who is behind the taint in the river (hint: it isn’t followers of chaos!) and some various details pertaining to specific characters.

The primary artists, Ian Edginton and Rahsan Ekedal, really evoke a real sense of the dark and brooding nature of the Warhammer world with their bright and crisp artwork. When Franz Vogel tells his story, we’re treated to a different artist which really allows us to experience that micro-story in a different and original way. The explosions and fighting are visceral, violent and vibrant, something which does the book credit. Overall I would recommend this republication of Condemned by Fire to anyone who likes Warhammer Fantasy and misses the Old World. I hope that this might signal a return of fantasy novels by Black library. I won’t however  hold my breath just yet.

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Resource: GURPS Space Navy Careers

Here are a few quick builds and lenses to help you quickly create a naval character for a sci-fi space opera setting. The reason posts have been a bit light recently is because of the Salute wargaming convention this weekend so I’ve been preparing for that. Will post more soon. I hope you find these useful to your game; like anything for GURPS they can be used to make PCs and NPCs. Game on.

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Resource: GURPS Ship, Acheron Class

Dear all gamers and germs. So I run a GURPS campaign on and off using a homebrew universe. One of the campaigns set in this world was the crew of the Leviathan. A band of mercenaries and smugglers aboard an Acheron class ship. The ship is small and reasonably fast with good ship-to-ship attacks. I know that to anyone who plays a GURPS sci-fi game that making ships can be a massive pain so I thought I’d start sharing some of my groups efforts here. Below is all the statistics you need to be able to use an Acheron class in your GURPS games, enjoy.
Ship Class: Acheron
Tonnage: 3000t
Streamlined: Yes

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Concerning 7 Days to Die

So recently I’ve really gotten back into computer gaming, especially with the release of the new 7 Days to Die build. For anyone unfamiliar with the title, 7 Days is a game in which you, and perhaps some friends, attempt to survive in a random or pre-generated world full of zombies. I’ll admit that this one scratches my survival itch a lot more than Minecraft ever did, without being, more or less, focused on PvP like DayZ or Rust. So it’s co-op, huzzah! The game allows you to modify structures you find in the world to make them more suitable, or build an entirely new one from scratch. I find converting buildings to be more fun. It takes less time and makes it feel more like a proper zombie apocalypse.

Every character has hunger, thirst and temperature, all of which have to be regulated or you will die. Early game this has meant scavenging through buildings, with the pack at our heels, looking for tins of soup and dog food. Killing zombies can also be quite fruitful once you get the hang of it. Though by far the best way we found of getting food was farming. We set up shop in a small fishing hut next to a lake. The choice was obvious for us when we came across it. An easy supply of water, a building made of metal. It also has the added bonus of an easy escape; zombies can’t swim you see, but we can. Usually in the game, zombies walk during the day and run at night. We didn’t really like this feature, though I can see why some people would. So instead the options menu allowed us to make them walk all the time. To counteract this obvious plummet in difficulty, we increased the amount of zombies that spawn at all times by fifty-percent. Hordes became much more horde-like.

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