Resource: GURPS Space Navy Careers

Here are a few quick builds and lenses to help you quickly create a naval character for a sci-fi space opera setting. The reason posts have been a bit light recently is because of the Salute wargaming convention this weekend so I’ve been preparing for that. Will post more soon. I hope you find these useful to your game; like anything for GURPS they can be used to make PCs and NPCs. Game on.

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Imperial Navy Crewman

 

Description: A member of the human navy, a crewman is a capable spacer with military experience, having passed out of the Tarsis Naval College, a planetary naval college or other similar institute.

Skills:

Armoury/TL10 (Small Arms) (A) IQ+0 [+2]

Crewman/TL10 (Spacer) (E), IQ+2 [+4]

Free Fall (A) DX+1 [+4]

Gunner/TL10 (Machine Gun) (E) DX+2 [+4]

Guns/TL10(Pistol) (E) DX+1 [+2]

Piloting/TL10 (Low Performance Spacecraft) (A) DX+2 [+8]

Environment Suit/TL10 (Vac Suit) (A) DX+0 [+2] 

Total Point Cost = [+26pts]

Lenses:

Engineer School: [+8] A trained naval engineer, with a comprehensive understanding of starship systems

Skills:

Engineer/TL10 (Starships) (H), IQ+0 [+4]

Mechanic/TL10 (High Performance Space Craft) (A) IQ+1 [+4]

Officer Training: [+26] Well versed in leading men and combat tactics, an imperial naval officer is an accomplished military spacer with advanced battlefield knowledge.

Skills:

Leadership(A), IQ+1 [+4]

Tactics (H) IQ+1 [+8]

Melee Weapon (Saber) (A) DX+0 [+2]

Mathematics (Applied) (H) IQ+0 [+4]

Astronomy/TL10 (H) IQ+0 [+4]

Strategy/TL10 (H) IQ+0 [+4]

Steersman School: [+8] Individuals trained in piloting large spacecraft.

Skills:

Piloting/TL10 (High Performance Spacecraft) (A) DX+2 [+8]

Naval Medical School: [+22] With humanity constantly under threat, a naval crewman never underestimates the value of these combat doctors.

Skills:

First Aid/TL10 (E) IQ+1 [+2]

Diagnosis/TL10 (H) IQ+0 [+4]

Physician/TL10 (H) IQ+1 [+8]

Pharmacy/TL10 (H) IQ+0 [+4]

Surgery/TL10 (H) IQ+0 [+4]

Imperial Marine Corp

Description: An imperial marine is an extremely able warrior, trained to be dropped directly into the harshest of environments to battle aliens, insurgents or provide aid to regions afflicted with plague or natural disaster.

Advantages:

Fit [+5]

Skills:

Armoury/TL10 (Small Arms) (A) IQ+0 [+2]

Crewman/TL10 (Spacer) (E), IQ+0 [+1]

First Aid/TL10 (E) IQ+0 [+1]

Free Fall (A) DX+2 [+8]

Guns/TL10(Rifle) (E) DX+2 [+4]

Guns/TL10(Submachine Gun) (E) DX+2 [+4]

Environment Suit/TL10 (Vac Suit) (A) DX+0 [+2]

Survival (A) Per+0 [+2]

Soldier/TL10 (A) IQ+0 [+2]

Melee Weapon (Knife) (A) DX+0 [+2]

Brawling (E) DX+0 [+1]

Forced Entry (E) DX+0 [+1]

Total Point Cost = [+35pts]

Lenses:

Field Engineer: [+8] Combat engineers use their knowledge of the battlefield to repair vehicles, prepare defences and clear obstacles.

Skills:

Engineer/TL10 (Starships) (H), IQ+0 [+4]

Mechanic/TL10 (High Performance Space Craft) (A) IQ+1 [+4]

Officer: [+14] Well versed in leading men and combat tactics, an imperial naval is accomplished military spacer with advanced battlefield knowledge.

Skills:

Leadership(A), IQ+1 [+4]

Tactics (H) IQ+1 [+8]

Melee Weapon (Saber) (A) DX+0 [+2]

Field Medic: [+22] Combat medics are trained to deal with the visceral injuries meted out on ultra-tech battlefields of the Imperium.

Skills:

First Aid/TL10 (E) IQ+1 [+2]

Diagnosis/TL10 (H) IQ+0 [+4]

Physician/TL10 (H) IQ+1 [+8]

Pharmacy/TL10 (H) IQ+0 [+4]

Surgery/TL10 (H) IQ+0 [+4]

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